AI Insights · Timothy · October 2022
Top 5 2D Cartoon Games on Android in Europe Q3 2022
Explore the performance of the top 5 2D cartoon games on Android in Europe during Q3 2022, highlighting trends in downloads, revenue, and active users.
In the third quarter of 2022, the top 5 2D cartoon games on the Android platform in Europe showcased diverse performance metrics. Here's a detailed look at these games' weekly downloads, revenue, and active users.
Among Us from Innersloth LLC saw an interesting trend in its weekly downloads, peaking at 366K in the week of August 22, before declining to 244K by the end of September. The game's weekly revenue fluctuated, with a notable increase to approximately $3.2K by the end of August and peaking at around $3.9K in the final week of September. Weekly active users showed a mixed trend, starting at 1.4M in late June, dipping to 1.2M in early September, and ending the quarter with a slight recovery to 1.2M.
Snake.io - Fun Snake .io Games by Kooapps Games experienced a steady increase in weekly downloads, reaching a high of 363K in early August, before stabilizing around 258K by the last week of September. The game's weekly revenue saw a peak at around $656 in late August, while weekly active users maintained a strong presence, peaking at 2.8M in early August and ending the quarter at approximately 2.3M.
Red Ball 4, developed by FDG Entertainment GmbH & Co.KG, had impressive weekly downloads, peaking at 456K in early August before gradually declining to 256K by the end of September. The game's weekly revenue showed a consistent upward trend, peaking at around $1.1K in late August. Weekly active users mirrored the download trend, peaking at 3.6M in early August and ending the quarter at approximately 3M.
Toca Boca World by Toca Boca had a fluctuating pattern in weekly downloads, peaking at 356K in mid-July and dropping to 146K by the end of September. The game's weekly revenue saw a peak of approximately $232K in mid-September, while weekly active users maintained a high level, peaking at 5.4M in early August and ending the quarter at around 4.5M.
My Talking Tom Friends from Outfit7 Limited experienced consistent weekly downloads, peaking at 295K in mid-July and ending the quarter at 233K. The game's weekly revenue peaked at approximately $3.6K in mid-August, while weekly active users remained stable, starting at 3.5M in late June and ending at approximately 3.3M by the end of September.
These insights are based on data from Sensor Tower. For more detailed analysis and insights, visit Sensor Tower.